Also das ist wie schon geschrieben aus der
server.cfg
und die wird nach einem Server (re)start geladen.
Hier mal die komplette server.cfg
Einstellungen mußte natürlich selber machen
//*******************************************
//**** Call of Duty 4 - Modern Warfare ****
//**** wgs./w@Lly' - Basis: [OL] ****
//*******************************************
//********************************
//***** Server Information *****
//********************************
sets sv_hostname "SERVERNAME"
sets _Admin "ADMINNAME"
sets _Email "ADMIN@CLAN.DE"
sets _Website "WWW.DEINESEITE.DE"
sets _Location "Germany"
sets _mod "Promod Final"
set scr_motd "Herzlich Willkommen bei Kafutzke & co KG"
//********************************
//*** Allgemeine Einstellungen ***
//********************************
// Passwort & Client Settings
set rcon_password "" // Passwort für RCON Steuerung
set g_password "" // Server-Password
set ui_maxclients "12"
set sv_maxclients "12"
// Log Settings
set g_logsync "2" // 0=kein Log, 1=gepuffert, 2=durchgängig, 3=nachträglich
set logfile "1" // 0 = NO log, 1 = log file enabled
set g_log "warserver1_mp.log" // Name der Log-Datei, default games_mp.log
set sv_log_damage "1"
// Diverse Servereinstellungen
set sv_disableClientConsole "0" // Konsole (-=an, 1=aus)
set cl_autocmd "0" // Eingaben in die Konsole. 0 = wie say, 1 = wie Befehl.
set sv_cheats "0"
set sv_pure "1"
set g_banIPs ""
set g_no_script_spam "1"
set sv_allowAnonymous "0"
set g_antilag "0"
set g_compassShowEnemies "0"
set scr_teambalance "0"
set g_allowvote "0"
set g_deadchat "1"
set ui_allow_classchange "1"
set ui_hud_obituaries "0" // Totenkopf-Symbol anzeigen (0=aus , 1=an)
set ui_hud_showobjicons "1" // Objekte Symbol anzeigen (0=aus , 1=an)
set scr_enable_nightvision 0
set scr_enable_music 0
set scr_enable_hiticon 2
// Rate & FPS
set sv_maxRate "25000"
set sv_fps "20"
// AntiFlooding settings
set sv_floodProtect "1"
set sv_reconnectlimit "3"
// *******************************
// **** Verschiedenes ***
// *******************************
// Gameplay Options
set scr_oldschool "0"
set scr_hardcore "0"
set scr_game_spectatetype "1" //(0,1,2) Disabled, Team/Players Only, Free
set scr_game_allowkillcam "0"
set scr_team_fftype "1" //(0,1,2,3) Disabled, Enabled, Reflect, Shared
set scr_game_perks "1"
set scr_game_onlyheashots "0"
set scr_game_forceuav "0"
set scr_game_hardpoints "0" //0-Off, 1-On, i.e. artillery, uav, helicopter
set scr_hardpoint_allowartillery "0"
set scr_hardpoint_allowuav "0"
set scr_hardpoint_allowhelicopter "0"
set scr_team_teamkillspawndelay "0"
set scr_team_kickteamkillers "0"
set scr_player_maxhealth "100"
set bg_falldamagemaxheight "350"
set bg_falldamageminheight "140"
// Master Server
set sv_master1 "cod4master.activision.com"
set sv_master2 "cod4authorize.activision.com"
set sv_master3 "cod4master.infinityward.com"
set sv_master3 "cod4update.activision.com"
set sv_master4 "master.gamespy.com:28960"
set sv_master5 "master0.gamespy.com"
set sv_master6 "master1.gamespy.com"
set sv_master7 "clanservers.net"
set sv_gamespy "1"
// Ping
set sv_minPing "0"
set sv_maxping "250"
// Client Download Settings
set sv_allowdownload "1"
set sv_wwwDownload "0"
set sv_wwwBaseURL ""
set sv_wwwDlDisconnected "0"
// Kicken von inaktiven Spielern
set sv_timeout "300"
set sv_zombietime "1"
set g_inactivity "0"
set g_inactivityspectator "0"
// Dauer temporärer Bann, in Sekunden
set sv_kickBanTime "240"
// In-game voice communication system
set sv_voice "0"
set sv_voiceQuality "1"
set voice_deadChat "0"
set voice_global "0"
set voice_localEcho "0"
set winvoice_mic_mute "1"
// *******************************
// **** Klassen & Waffen ***
// *******************************
// Geschwindigkeit
set class_assault_movespeed 0.95
set class_specops_movespeed 1.00
set class_heavygunner_movespeed 0.875
set class_demolitions_movespeed 1.00
set class_sniper_movespeed 1.00
// Klassen-Limitierung
set class_assault_limit 20
set class_specops_limit 20
set class_heavygunner_limit 1
set class_demolitions_limit 1
set class_sniper_limit 1
//************************************************
// Perks
//************************************************
set perk_allow_c4_mp 1 // C4 Sprengstoff
set perk_allow_rpg_mp 1 // 2 Raketenwerfer
set perk_allow_claymore_mp 1 // Claymor Tretmine
set perk_allow_specialty_detectexplosive 1 // Sprengkommando (Sprengs嵺e aufspí³¥n)
set perk_allow_specialty_extraammo 1 // Schultergí³´el (Extra Munition)
set perk_allow_specialty_fraggrenade 1 // 3 Splittergranaten
set perk_allow_specialty_specialgrenade 1 // 3 Spezialgranatenes
set perk_allow_specialty_parabolic 1 // Lauschangriff (Sprach-Chat vom Gegner belauschen)
set perk_allow_specialty_gpsjammer 1 // Drohnenstç³¥r (Auf Feindradar nicht erkennbar)
set perk_allow_specialty_explosivedamage 1 // ݢerschall-Knall (h穥rer Explosionsschaden)
set perk_allow_specialty_armorvest 1 // Juggernaut (erhç©´e Gesundheit)
set perk_allow_specialty_rof 1 // Doppelschuss (hç©¥re Feuerrate)
set perk_allow_specialty_fastreload 1 // Fingerfertigkeit (schnelleres Nachladen)
set perk_allow_specialty_bulletdamage 1 // Spezialfeuerkraft (hç©¥rer Patronenschaden)
set perk_allow_specialty_longersprint 1 // Extrembedingungen (l寧er Sprinten)
set perk_allow_specialty_pistoldeath 1 // Eliminator (Pistole ziehen bei Tod)
set perk_allow_specialty_grenadepulldeath 1 // Martyrium (Granate bei Tod fallen lassen)
set perk_allow_specialty_quieter 1 // Totenstille (weniger Ger嶳che beim Bewegen)
set perk_allow_specialty_holdbreath 1 // Eiserne Lunge (l寧er Luft anhalten)
set perk_allow_specialty_bulletpenetration 1 // Tiefenwirkung (erhç©´e Patronendurchschlagskraft)
set perk_allow_specialty_bulletaccuracy 1 // Ruhige Hand (erhç©´e Pr廩sion aus der Hí§´e)
//**************************************************
// assault class default loadout
//**************************************************
set class_assault_primary ak47
set class_assault_primary_attachment none
set class_assault_secondary deserteagle
set class_assault_secondary_attachment none
set class_assault_perk1 specialty_extraammo
set class_assault_perk2 specialty_bulletdamage
set class_assault_perk3 specialty_null
set class_assault_grenade smoke_grenade
set class_assault_camo camo_none
set class_assault_frags 1
set class_assault_special 1
//**************************************************
// specops class default loadout
//**************************************************
set class_specops_primary mp5
set class_specops_primary_attachment none
set class_specops_secondary deserteagle
set class_specops_secondary_attachment silencer
set class_specops_perk1 specialty_extraammo
set class_specops_perk2 specialty_bulletdamage
set class_specops_perk3 specialty_null
set class_specops_grenade smoke_grenade
set class_specops_camo camo_none
set class_specops_frags 1
set class_specops_special 1
//************************************************** ****************************
// heavygunner class default loadout
//************************************************** ****************************
set class_heavygunner_primary saw
set class_heavygunner_primary_attachment none
set class_heavygunner_secondary deserteagle
set class_heavygunner_secondary_attachment none
set class_heavygunner_perk1 specialty_extraammo
set class_heavygunner_perk2 specialty_bulletdamage
set class_heavygunner_perk3 specialty_null
set class_heavygunner_grenade smoke_grenade
set class_heavygunner_camo camo_none
set class_heavygunner_frags 1
set class_heavygunner_special 1
//************************************************** ****************************
// demolitions class default loadout
//************************************************** ****************************
set class_demolitions_primary winchester1200
set class_demolitions_primary_attachment none
set class_demolitions_secondary beretta
set class_demolitions_secondary_attachment none
set class_demolitions_perk1 specialty_extraammo
set class_demolitions_perk2 specialty_bulletdamage
set class_demolitions_perk3 specialty_null
set class_demolitions_grenade smoke_grenade
set class_demolitions_camo camo_none
set class_demolitions_frags 1
set class_demolitions_special 1
//************************************************** ****************************
// sniper class default loadout
//************************************************** ****************************
set class_sniper_primary m40a3
set class_sniper_primary_attachment none
set class_sniper_secondary deserteagle
set class_sniper_secondary_attachment silencer
set class_sniper_perk1 specialty_extraammo
set class_sniper_perk2 specialty_bulletdamage
set class_sniper_perk3 specialty_null
set class_sniper_grenade smoke_grenade
set class_sniper_camo camo_none
set class_sniper_frags 1
set class_sniper_special 1
//************************************************** ****************************
// Gametype Map Rotation
//************************************************** ****************************
// First gametype to load
// "dm" - free for all deathmatch
// "dom" - domination
// "koth" - headquarters
// "sab" - sabotage
// "sd" - search & destroy
// "war" - team deathmatch
//************************************************** ****************************
//************************************************** ****************************
// Gametype setttings
//************************************************** ****************************
//Deathmatch
set scr_dm_scorelimit "0"
set scr_dm_timelimit "10" //minutes
//Domination
set scr_dom_scorelimit "0"
set scr_dom_timelimit "15" //minutes
//Team Deathmatch
set scr_war_scorelimit "0"
set scr_war_timelimit "30" //minutes
//Sabotage
set scr_sab_scorelimit "11" //points
set scr_sab_timelimit "2" //minutes
set scr_sab_roundswitch "20" //after how many rounds
set scr_sab_bombtimer "60" //seconds
set scr_sab_planttime "5" //seconds
set scr_sab_defusetime "10" //seconds
set scr_sab_hotpotato "0" //shared bomb timer, 0 or 1, off or on
//Search and destroy
set scr_sd_roundlimit "20" // Rundenlimit
set scr_sd_scorelimit "0" // Punktelimit (0=nicht festgelegt)
set scr_sd_timelimit "2" // Zeitlimit je Runde
set scr_sd_roundswitch "10" // Team-Switch nach "Anzahl" Runden
set scr_sd_bombtimer "45" // Sekunden Bombtimer
set scr_sd_planttime "5" // Sekunden zum Planten
set scr_sd_defusetime "5" // Sekunden zum Entschärfen
set scr_sd_multibomb "0" // Koffer für alle (0=off 1=on)
scr_sd_numlives "1" // Anzahl der Spieler-Respawns (0=unendlich)
scr_sd_playerrespawndelay "0" // Respawn-Verzögerung Einzel-Spieler
scr_sd_waverespawndelay "0" // Respawn-Verzögerung Team
//Headquarters
set scr_koth_scorelimit "1000" //must be greater than 1
set scr_koth_timelimit "20" //minutes
set scr_koth_autodestroytime "180" //seconds
set scr_koth_kothmode "0" //0 or 1, classic mode, non-classic
set scr_koth_spawntime "10" //seconds, hq spawn time
//************************************************** ****************************
// Enables Dropping of Specified Weapon Class
//************************************************** ****************************
set class_assault_allowdrop 1
set class_specops_allowdrop 1
set class_heavygunner_allowdrop 1
set class_demolitions_allowdrop 0
set class_sniper_allowdrop 0
//************************************************** ****************************
// Assault Rifles
//************************************************** ****************************
set weap_allow_m16 1
set weap_allow_ak47 1
set weap_allow_m4 1
set weap_allow_g3 1
set weap_allow_g36c 1
set weap_allow_m14 1
set weap_allow_mp44 1
//************************************************** ****************************
// Assault Attachments
//************************************************** ****************************
set attach_allow_assault_none 1
set attach_allow_assault_gl 0
set attach_allow_assault_reflex 1
set attach_allow_assault_silencer 1
set attach_allow_assault_acog 0
//************************************************** ****************************
// SMG
//************************************************** ****************************
set weap_allow_mp5 1
set weap_allow_skorpion 1
set weap_allow_uzi 1
set weap_allow_ak74u 1
set weap_allow_p90 1
//************************************************** ****************************
// SMG Attachments
//************************************************** ****************************
set attach_allow_smg_none 1
set attach_allow_smg_reflex 1
set attach_allow_smg_silencer 1
set attach_allow_smg_acog 0
//************************************************** ****************************
// Shotguns
//************************************************** ****************************
set weap_allow_m1014 1
set weap_allow_winchester1200 1
//************************************************** ****************************
// Shotgun Attachments
//************************************************** ****************************
set attach_allow_shotgun_none 1
set attach_allow_shotgun_reflex 1
set attach_allow_shotgun_grip 0
//************************************************** ****************************
// LMG
//************************************************** ****************************
set weap_allow_saw 1
set weap_allow_rpd 1
set weap_allow_m60e4 0
//************************************************** ****************************
// LMG Attachments
//************************************************** ****************************
set attach_allow_lmg_none 1
set attach_allow_lmg_reflex 1
set attach_allow_lmg_grip 0
set attach_allow_lmg_acog 0
//**************************************************
// Sniper Rifles
//**************************************************
set weap_allow_dragunov 1
set weap_allow_m40a3 1
set weap_allow_barrett 1
set weap_allow_remington700 1
set weap_allow_m21 1
//**************************************************
// Sniper Attachments
//**************************************************
set attach_allow_sniper_none 1
set attach_allow_sniper_acog 0
//**************************************************
// Pistols
//**************************************************
set weap_allow_beretta 1
set weap_allow_colt45 1
set weap_allow_usp 1
set weap_allow_deserteagle 1
set weap_allow_deserteaglegold 1
//**************************************************
// Pistol Attachments
//**************************************************
set attach_allow_pistol_none 1
set attach_allow_pistol_silencer 1
//**************************************************
// Grenades
//**************************************************
set weap_allow_frag_grenade 1
set weap_allow_concussion_grenade 1
set weap_allow_flash_grenade 1
set weap_allow_smoke_grenade 1
// ************************
// *** PAM & Rotation ***
// ************************
set sv_promod "1"
set promod_mode match_mr10
set g_gametype "sd"
// Map Rotation
set sv_maprotation ""
set sv_maprotationcurrent ""
set sv_mapRotation "gametype sd map mp_backlot"
pb_sv_load cb.cfg