Zitat geschrieben von
Nex4TDu hast nur den HTML Tag eingebunden aber nicht das script
<canvas id='canv'>var c = document.getElementById('canv'),
$ = c.getContext("2d");
var w = c.width = window.innerWidth,
h = c.height = window.innerHeight;
Snowy();
function Snowy() {
var snow, arr = [];
var num = 600, tsc = 1, sp = 1;
var sc = 1.3, t = 0, mv = 20, min = 1;
for (var i = 0; i < num; ++i) {
snow = new Flake();
snow.y = Math.random() * (h + 50);
snow.x = Math.random() * w;
snow.t = Math.random() * (Math.PI * 2);
snow.sz = (100 / (10 + (Math.random() * 100))) * sc;
snow.sp = (Math.pow(snow.sz * .8, 2) * .15) * sp;
snow.sp = snow.sp < min ? min : snow.sp;
arr.push(snow);
}
go();
function go(){
window.requestAnimationFrame(go);
$.clearRect(0, 0, w, h);
$.fillStyle = 'hsla(242, 95%, 3%, 1)';
$.fillRect(0, 0, w, h);
$.fill();
for (var i = 0; i < arr.length; ++i) {
f = arr[i];
f.t += .05;
f.t = f.t >= Math.PI * 2 ? 0 : f.t;
f.y += f.sp;
f.x += Math.sin(f.t * tsc) * (f.sz * .3);
if (f.y > h + 50) f.y = -10 - Math.random() * mv;
if (f.x > w + mv) f.x = - mv;
if (f.x < - mv) f.x = w + mv;
f.draw();}
}
function Flake() {
this.draw = function() {
this.g = $.createRadialGradient(this.x, this.y, 0, this.x, this.y, this.sz);
this.g.addColorStop(0, 'hsla(255,255%,255%,1)');
this.g.addColorStop(1, 'hsla(255,255%,255%,0)');
$.moveTo(this.x, this.y);
$.fillStyle = this.g;
$.beginPath();
$.arc(this.x, this.y, this.sz, 0, Math.PI * 2, true);
$.fill();}
}
}
/*________________________________________*/
window.addEventListener('resize', function(){
c.width = w = window.innerWidth;
c.height = h = window.innerHeight;
}, false);</canvas>
habe es jetzt so reingeschrieben geht aber immernochnicht